ALI LIN
← IndexAli Lin

Resume

Education

New York University

Interactive Media Arts (STEM)

New York, NY · May 2026 · GPA 3.85

Work Experience

Vision On

AI Image Research Intern

New York, NY · July 2026 – Present

  • Built production benchmarks to evaluate 20+ AI image models for commercial retouching, testing model strengths and failure modes across 10 production scenarios with senior retouchers.
  • Built a model-selection taxonomy mapping production tasks to model capabilities and failure modes; adopted into the studio’s AI retouching pipeline.
  • Shipped 100+ client-facing AI assets and 10+ advertising videos, turning model experiments into repeatable production workflows.

Ali Lin Lab LLC

Founder · Design Engineer

New York, NY · June 2026 – Present

  • Built ACUBOT with Expo and React Native, creating a bilingual learning system covering 136 acupuncture points and 4,000+ clinical cases; designed the search, content architecture, and interaction system. Currently in closed beta.
  • Rebuilt a Texas acupuncture clinic’s website from WordPress to a static Vercel deployment, redesigning the information architecture around five patient-centered service pathways.

HFunds

AI Creative Engineer Intern

Remote · Dec 2024 – Apr 2025

  • Built an end-to-end AI content pipeline with OpenAI and Hugging Face APIs, cutting per-asset turnaround by roughly 30 percent across the creative team.
  • Bridged ML capabilities and product design, translating model behavior into production-ready creative workflows under tight launch timelines.

Projects

Latentfilm ↗

WebGL · GLSL · TypeScript · React

  • Built a real-time film physics engine in WebGL and GLSL, modeling halation, grain structure, and film response for AI-generated video entirely in the browser GPU.
  • Calibrated film profiles against original CineStill 800T and Portra 400 scans, using measured film behavior rather than published LUTs.

Teardown ↗

TypeScript · React · fal.ai API

  • Built an interactive tool to instrument diffusion inference end-to-end, exposing latency, convergence, sampling behavior, and queue dynamics hidden behind hosted APIs.
  • Measured 47 inference calls and isolated the dominant source of latency variance: queue time (277 ms std) versus inference (9.9 ms std), with raw measurements shipped alongside the report.

Skeletal Silk ↗

Claude Vision · GLSL · TypeScript

  • Built a vision-to-shader pipeline that extracts material parameters from fabric images with Claude Vision and drives a real-time GLSL material simulation.
  • Added validation, rate limiting, error handling, and shader export to make the prototype production-ready.

Technical Skills

AI
Claude Code, Cursor, Anthropic API, OpenAI, Hugging Face, fal.ai, Replicate, diffusion evaluation, VLM pipelines
Languages
TypeScript, JavaScript, Python, GLSL, Solidity
Graphics
WebGL2, GLSL, Three.js, React Three Fiber, shader authoring, color science, WebCodecs
Frontend
React, Next.js, semantic HTML, modern CSS, Tailwind, Expo, React Native
Tools
Git, Weavy, Figma, Photoshop, Lightroom, Capture One
Photography
Medium-format film & digital. Four years of editorial work across three NYU publications; 100+ commissioned shoots.

About Me

Ali Lin

Design Engineer · New York

I build creative tools across visual computing, generative AI, and real-time graphics.

My work connects visual judgment with technical systems: film physics in the browser, material simulation from photographs, and tools for measuring generative models.

Currently, I research AI image systems for commercial production at Vision On and build independent tools through Ali Lin Lab.

Photography is part of my practice, spanning medium-format film, digital images, and four years of editorial work across three NYU publications.

Contact

LinkedIn
Ali Lin ↗